
About
A selection of Northern Ireland's leading digital and immersive artists showcase their work in collaboration with the Arts Council of Northern Ireland.
Spanning experimentation with digital and immersive technologies such as virtual/augmented reality, the showcased work features diverse content, from animated paintings to perceptions of dementia, digital explorations of opera to 3D visualisation of fashion design.
The work celebrates the current and future potential of technology in arts and culture and inspires what is possible across sectors – the creative and digital technology industries, arts and culture, events, tourism, health and social care, commercial and third sector.
Exhibiting artists include Benjamin Gould (Commedia of Errors); Dafydd Hall Williams (Ulster Touring Opera); Corrina Askin; Grainne Taylor; Angela Halliday (Digital Arts Studio); Deepa Mann-Kler. (scroll down for project overviews)
Everyone is welcome to drop in to visit, play and experience the projects on show.
Drop in times:
Thursday 22 & Friday 23 Jan | 10.30am-12.30pm | 2pm-4pm
Saturday 24 Jan | 10.30am-12.30pm
Local Creatives Preview | Wednesday 21 January | 7pm- 8.30pm
Local creatives are invited to a special preview, to meet the artists and experience their work - an opportunity to talk about transforming creative practice with new and emerging technologies and discover more about the artist's processes.
Projects
Benjamin Gould (Commedia of Errors) - Our Dementia
Our Dementia: Changing Perspectives VR programme creates deeply personal, virtual reality experiences based on real stories from local people in the early stages of dementia. By placing the viewer at the heart of these lived experiences, our VR films help carers—both professional and family members—gain a greater understanding of what it feels like to navigate the world with dementia.
Corinna Askin - Dreamers Space
The CISF project uses low entry, easy access technology- WebAR to allow school children to interact with the worlds and characters I created, allowing them to design and upload characters of their own to interact with the digital spaces. The themes relate to inspiration and wellbeing and involve characters that encourage positive mental health.
Deepa Mann Kler - The Metaverse and Me
The Metaverse & Me augmented reality features ten artworks that combine cutting-edge digital animation with a stunning soundtrack. Each painting contains a virtual show that remains hidden until viewed through a mobile phone.
Angela Halliday - Digital Arts Studios | XR LAB
XR Lab is aimed at artists and creatives who wish to learn, explore, and develop their creative practice using XR technologies regardless of their background or level of experience. Through Research and Development, our XR Lab helps artists to experiment and advance their practice whilst gaining skills and confidence in working within the innovative field of XR. The XR Lab is an opportunity to enhance understanding of immersive digital technologies and modes of production.
Grainne Taylor - Can Technology Compete with Tradition?
A fashion exhibition showcasing real life garments beside their digital counterparts.
Dafydd Hall Williams - Ulster Touring Opera | Carbon Women
Carbon Women is a prototype for a new mixed reality opera. This new version of the myth of Andromeda and Cassiopeia by Northern Irish composer Áine Mallon looks at the agency (or lack of it) that these women have. The opera is presented on a Quest 3 headset, and lasts for 5 minutes.







